everquest afk mercenary leveling guide

The final two zones drop Glowing Reis, which gives you good armor from 85-90. The mobs hit very hard and you can get overwhelmed very quickly. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. This will easily take you to 56-57. The gear drops here look incredible too. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. Q: Can I give my mercenary weapons and armor similar to a pet? Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. Otherwise, kill puslings and bubonians. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. There are two main camps that youll use. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) You never have to upgrade your Mercenary, he will level with you. All the gear that levels up with you from 75 to 105 makes life hugely easier. Check the sidebar of the subreddit for where to get them. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. Help Home A: Your merc will start costing you 2g every 15 minutes at level 14. NB Loot is rubbish but you don't have to buy any armor until 65. It should open and let you swim through to The Hole zone. Look at my map in comparison to your map to see the location. While it is fastest to level in Hotzones, it is always good to have options on where to level. The higher the mercenaries confidence level the less chance he has of running away. To upgrade your mercenary you have to complete SoD progression lines. everquest afk mercenary leveling guide. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands This format works best for me and it's much easier to update than what I used to do. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. The Droga area is super nice for rangers as the goblins are headshotable. Some players are reporting trouble verifying their email address. Turn in the quest as you complete it. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Kill all of it. Third, get yourself maps immediately. This amounts to tens of thousands of AA's. When first starting out a healer merc may seem logical, well it's not. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. The shades there are the highest level normal mobs in the zone. Making it doubly worth it. Everquest Leveling Guides - Almarsguides Theres an important point to be made about this guide and why its successful. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. WHY PLAY LIVE? Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. Get invisibility on a character who can rez or has a healer merc at least. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Burn: Your merc will focus primarily on damage, always assisting the main assist. Murder the "of Fire" mobs from 65 to 68. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. That said, the HAs are the only thing that scale. There is a castle structure there. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. All About Mercenaries | EverQuest The north camp is the three rooms near Muramite Proving Grounds. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. Hardest part of this zone is not dying in the fields. At 40 move into the second courtyard area and keep clearing northward. Your destination is the top right corner buildings, which contains a ton of animated hands. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. The adds are just too intense. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. There is a big open courtyard almost as soon as you zone in. Murder the Rallosians, crystal golems, and frogs. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? You can use the find command (CTRL + F) to locate such vendors. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. That said, I have seen plenty of people level characters solo and F2P. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. The druid is a . everquest afk mercenary leveling guide - Acting-jobs.net Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. You get access to mercenaries, which are hireable AI controlled party members. 1. When you suspend your mercenary the button will change to Unsuspend. Hearthstone Mercenaries Leveling Guide - Fastest Leveling Up At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. You're Not Done at . This zone is also a hot zone some times so it can go even faster than it already is. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. That said, some of the zones have been made hot zones. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. Never a good idea to go fully afk. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. They are very easy to pull individually, especially on the left side. Another semi decent camp would be the Gorgons in the top left of the zone. There are some high level mobs there for the Berserker epic 2.0. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. At 12, all start killing gnolls or skeletal ogres. (25% was in Overthere when it was a hot zone.) Lceanium (100-107) - There are a couple of decent camps here that I have used. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. He is a raid target. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Balanced: This stance is exactly how it sounds. Really good guide. everquest warrior aa guide - Noble Offshore Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. The other major reason is Alternate Advancement Auto-Grant. When you zone in, the area you are in has mobs level 88-91ish. Pretty much everything is undead and the zone is very easy to get to. Once you reach the wasps that are over there, start killing the wasps. It may not display this or other websites correctly. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Find something else. It's cheap and easy to get and you probably can get large amounts of it just as you level. It's a matter of gear and group/box team composition. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Or at least a bunch of boxes with healer mercs. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. Level 5 Unlocked AA: Origin. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. By this point you should have gear that can hold up and healers who know what's what. You must log in or register to reply here.

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everquest afk mercenary leveling guide