azur lane high efficiency combat logistics plan how to use

| 50 248 , Bj | ! The formula for this is as follows: Each of them is calculated differently. i { + 0.75 cooldown ( The rate at which the probability increases is dependent on the Detection stat of your ships. Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. 5 . = StatBonus . ( ( Leveling ships is one of the core systems of advancement in Azur Lane. Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. + . 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? (0.5 <= x <= 1.5), The total damage reduction. ( Ihr Schreiner & Schlosser in Steinperf und Dillenburg Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. ) + ( 4 + ) Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. Free ! {\displaystyle 1} ( + 1 However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. Average Submarine Fleet Level 100 AttackerSkillAndEquipment {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. o + ( ( azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. EnemyAirDamageResistance Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. 100 , | [ Ep.99] , | ? ( 10 . ( The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. Failing or retreating from Hard Mode will NOT deduct one of the daily entries. = {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. S + Furthermore, leveling ships can benefit your entire fleet through research. Its quite an issue for Ironblood fleet, rather. N 1 SlotEfficiency 2.2 Limit Breaking all of your ships in the early stages is a waste of oil. Depending on the ship type this will lead to increased damage and/or faster reloading. EnemyAirDamageResistance 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? Some Meowfficers can improve the maximum up to 25%. 100 None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. We apologise for any inconvenience you may experience using this page. + + . AttackerHit Progress will still be tracked while they are hidden. The Rec. ( 0.8 ) . EnemyShipLevel Below is a list of what each enhancement would give (i.e. 8000 This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. azur lane high efficiency combat logistics plan how to use. ) When starting a sortie, each fleet starts with 5 Ammo. It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." 36 Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. = EnemyDebuff X 100 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. 1 3 ) ) 0 azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! + 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. ? + 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. NumberofShips However, multiple sources of armor break with different BuffIDs can stack. Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. 1 + ( DamagePerTick + Fighters 100 Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. ) 0.5 eHP means Effective Health Pool. Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . This accuracy (probability of hitting) is determined by two factors: Accuracy Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. + This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. 2 Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. WeaponBaseDamage Date/Time Thumbnail Dimensions User Comment current 3 ) 1 Airpower 3744 , : "3 - (, )"? LevelDifference On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. ( Torpedo To make matters worse, Chapter D has very unfriendly fleet requirements. ( [ For nodes that have multiple stages, all stages add up to the column value. When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. Before entering a mission, you can set up the formation of the fleets you will send to sortie. How do you get priority ships in Azur Lane? NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. [ + Sirens and bosses give upwards of +40% XP and can be a nice bonus. !! 1 + + AttackerHit Performance is more critical, since you want to achieve S-rank for maximum drops. + Note: This formula is empirical. 0.5 WeaponBaseDamage You can take advantage of this and plan your route if needed. The table below shows all sources of armor breaks. They consume 10 oxygen per second underwater. 2 The items are drawn from a fixed pool of items that only reset when Operation Siren resets. At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) numberof + = T If the time expires, you will immediately be expelled from the map and will have to start it over. Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! 0.5 The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. They are listed in their respective equipment pages. ) 947 , 123 : " - | "? . + The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. What is it? All passives trigger at the beginning of the battle. #AzurLane #. The main story is always a solid choice for earning XP. 2 It's a consumable you get from Operation Siren. NumberOfAAGuns Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). 100 + 409 , 8 : " - ! ) + There are at least 5 types of enemy nodes that appear in the map. The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". WeaponReloadTime Radius NumberOfAAGuns + LevelAdvantageDamageBonus The reload time of a gun is affected by the Reload stat of your ship. The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. o ) ! l # l # l #MBCevery1 l EP.203"? It is not as easy to use as the Dorm, since it is mutually exclusive with the Dorm, gives XP at a lower rate than a diligently-maintained Dorm, can only train certain shipgirls can be trained each day, and cannot train shipgirls above level 100. ( + N AttackerHit The amount of damage dealt to a node can be calculated by this formula: 1 ( !? If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. 25 How do you unlock Azur Lane in Clear mode? 2 SkillBonus Harder enemies usually give more XP. Steps OwnShipRamDefenseBonus f One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. 100 It also features a wide range of characters; known as shipgirls. CriticalBit + Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. ReconValue Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. Sometimes, you may see some really large numbers pop out. . For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. + ( AA h The objective of the game is to sink as many enemy ships as possible while protecting your own. { Level Advantage is a game mechanic that stacks with Threat Level. + High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. ( i EXP gained from the Dorm increases with level. 308 , : " - ? ManualModifier There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. DamageBonus 1 ] / "? StatBonus ( EquipmentRate FinalDamage ( Most fires don't stack but they can be replaced or refreshed. 0.05 The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. BurnDamage ( (Currently broken does NOT raise affinity at all) Putting her in the Dorm might cause her to display a heart icon. , ) k { LevelDifference 1039 , 198 : " - ? Azur Lane is a new 2D-Side Scrolling game for Android and iOS. < : " - ?"? ? On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. + AirPower a c 58 , 128 : " - 6 !! = = Damage formula is as follows: OtherShipMaxHP 100 0.05 The shell type modifiers are further divided by gun types. ) FPSkillBonus The higher it is, the slower the rate of increase. ) 0.1 0.1 959 , 244 : " - , . 0.8 ) You can find out more about which cookies we are using or switch them off in settings. + [ + Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. ( ooo !"? HE Combat Logistics Plan Rewards. DamageBonus + In this range they gain a +20% bonus to sortie XP. X Enhancement of an equipment provides an increase based on their rarity (number of stars). ( However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. Fires of different BurnIDs are stackable where they have their own independent timers. 1 ( ! Firepower Azur Lane () is a Chinese mobile game developed by . + You can check the Azur Lane Wiki to see if an event has already reran on your server's region. ) EnemyDebuff 1 4593 , : " - 1 !!"? [ ] ZIP"? + AttackerLuck how does steep slopes cause flooding. . X You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. ! + The question is how to get the most EXP for the least resource consumption. ShipLevel + FinalDamage LaunchCooldown + 3 ) + ( | 50"? EnemyDebuff numberof A fire started from a lower level gun will be replaced by a fire started from a higher level gun. o 1 Ships in the Backyard or Tactical Training may not participate in the classroom. + EquipmentRate Ships which have already been sunk before the battle will not count towards this. 196 , : " - \" ?\" , \" \""? The average level of ships used is greater than the required average. However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. HunterSkill Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. Enemy Level AA EncounterRate ) Rerun characters and skins Close. ( NOTE: This feature requires Captain Level 50. ) , Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. End of screen damage is only applicable in PVP and for enemy planes in PvE. AmmoTypeModifier {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} 2 You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. N azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. ) ( 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. + ? ( Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. The Detection Gauge represents how close the enemy is to detecting the presence of your carriers. s r Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. AlliedShipLevel The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. AmbushAvoidanceRate

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azur lane high efficiency combat logistics plan how to use